In recent releases, advances in Houdini's FLIP solver and distribution capabilities have enabled very large scale liquid simulations. However, the data sets produced by such large simulations can be unwieldy to save to disk and produce renderable surface meshes and secondary elements. This Houdini 15 Masterclass describes production-oriented additions to the Houdini FLIP toolset that provide compression of large FLIP simulations for optimized post-simulation workflows, including surfacing and whitewater. We also examine the new ParticleFluidSurface::2.0 surfacing asset and shading features, as well as improvements to the FLIP solver velocity transfer and the new Viscous Fluid shelf tools.


  • FilmVFX 2 years, 7 months ago  | 


  • leinuonu_1 2 years, 4 months ago  | 

    I could't seen the video

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