This two hour video goes through the basic workflow of creating terrains in H17. After explaining my basic workflow we spend a bulk of time discussing the new erosion model and how to utilize its parameters.


  • akesso 2 years ago  | 

    Great tutorial Ari - I am at the first half hour.
    Did you mean to smooth the entire terrain (@height) @35.20 or should it only have been the mask (@mask)?

  • Ari Danesh 2 years ago  | 

    I meant by mask but in truth I really love the fact that in H17 terrain and erosion feel really like a painters tool. Pick the paint brush (Heightfield Operator) and draw your terrain. I guess what I am saying if it looks good then it is good :)

  • Brezzamarina 2 years ago  | 

    Amazing tutorial! Thank you very much!

    • Ari Danesh 2 years ago  | 

      You are very welcome.

  • Arbiv 1 year, 12 months ago  | 

    Great tutorial first, but is there any way to texture the heightfield without transforming it to a geometry. i packed my heightfield to unreal engine with the HDA package, but i can not retrieve my mask info in unreal engine. And i want to know if there is any workflow more prevalent.....actually i have not find any good solution and tutorials
    for this right now.

  • sandy_Z97 1 year, 12 months ago  | 

    you're tutorial is awesome thank you very much

  • montana2008 1 year, 10 months ago  | 

    Please do a tutorial on how to get these into UNREAL 4 with textures and slope masks with HDA assets and Landscaper tools. plllllease

  • asultanov 1 month, 1 week ago  | 

    can we get those cool slide pdfs please? I liked the workflow chart you created, guess it would be a cool blueprint

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