Create automatic hair cards from a Houdini Hair object WITH textures AND even some Animation?  This includes documentation and guides for making procedural hair cards using the bundled Hairdini HDA (which makes procedural hair cards from a Houdini Hair object) and The Hairdini Helper HDA, which prepares the hair card wig for animation via Pivot Painter.  Guides included for setting up an Unreal Engine shader with Pivot Painter.


The bundle also includes a procedural hair generator Substance Designer Graph, with instructions on how to use with Houdini to assemble a Comb Map.  Overall the package includes:  

  • Hairdini HDA:  Which Makes Hair Cards from Houdini Hair and packs in Comb Map data.
  • Hairdini Helper:  Sets up Pivot Painter, Auto UVs and even a Texture Atlas
  • Hairdini Substance:  A Procedural Hair Material that also packs in Comb Map data for individual hairs.  
  • Documentation and Overview on how the Hairdini HDAs operate
  • Documentation on the Substance GraphSet up guide to use Pivot Painter and Houdini and Substance made Comb Maps in UE4.

The Hairdini Package is available on GumRoad or visit:

COMMENTS

  • crimsonben 3 years, 9 months ago  | 

    can i use that with "Houdini Apprentice"

  • SelflessOne 3 years, 5 months ago  | 

    How do we get from what we see in the video to Houdini after we purchased your product on Gumroad?
    Can you please provide an Example?

  • Sirgabriel 2 years, 8 months ago  | 

    Thankyou so much Gary, I Think you know already, but this is the only real kit I have been able to find for game hair in Houdini. I'd Like to know if this package is capable of braids but I will be diving into your tutorial series there in a minute anyway. I Also have hair tool for Blender by Bart & I am smart enough to combine workflows if need be.

  • GaryHanna 2 years, 8 months ago  | 

    Hello SirGabriel - Braids generally are just modeled in games with bones usually. I suppose you could try grooming braids and the hair cards in theory should follow but IMO I think actually modeling the braids would be best. If you mean thinly braided hair, the built in substance has a frizz setting that actually, while not totally being braided, does resemble very finely curled hair at least.

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