ASTEROID GENERATOR
Houdini Procedural Asteroid Generator
Houdini is powerful and flexible in the way you can work, this is just one of the many ways you can use.
Houdini is powerful and flexible in the way you can work, this is just one of the many ways you can use.
COMMENTS
SRBell 8 years ago |
Pretty cool!
I wish there was sound.
Patrick Haraguti 8 years ago |
Thank you SRBell,
I´m not English native speaker, so I´m a little shy about my pronunciation... maybe next time I try to record with voice!
best!
TheProgg 8 years ago |
You might get faster results instead of copy stamping the spheres if you just randomize pscale and N on the copy points
Patrick Haraguti 8 years ago |
TheProgg, can you explain better how to do this in the copy points? that´s separation of the copy nodes make me a little confuse.
best
alenhr 7 years, 10 months ago |
@Patrick
there are some "hidden" attributes that lots of sop's are using..
if you create them on your points (attrib create or point wrangle) before copy node, copy will use:
@orient (4 floats, quaternion)
@scale (3 floats) or: @scale.x, @scale.y, @scale.z
@N (3f, vector)
@up (3f, vector)
@v (3f, vector)
@rot (4 floats, quaternion)
@trans (3f, vector)
@pscale (float)
you can randomize those params in some range of values on point basis..
like:
float min = 0.6;
float max = 1.2;
@pscale = fit01(rand(@ptnum), min, max);
Patrick Haraguti 7 years, 8 months ago |
Thank you so much, I´m still a noob in Houdini and are a lot of secrets to learn :)
Please log in to leave a comment.