In this tutorial you will learn how to use flip fluids and pyro simulations to create an epic magic beam battle. You will also learn some handy vex and python scripting to help automate and enhance your simulations. In addition to all this, Simon will also introduce you to particle rasterization before best practices and tips for final renders.So if you're interested in waging some epic magic battles in your work, please head on over to maxdepth.tv and pick up your copy of "Houdini Beams and Blasts" today!

CREATED BY

TIMOTHY HANSON

Tim is an Emmy Award winning VFX / CG Supervisor at Zoic Studios in Los Angeles, CA with over 17 years of production experience working for studios like Digital Domain, Pixomondo, Bad Robot, MPC, Mirada, The Mill, Method Studios, and Google to name a few. His most recent work has been featured in titles such as Avengers Age of Ultron, Fast 8, Walking Dead, and Legion where he worked as an on the box VFX/CG Supervisor.

More from Timothy Hanson

COMMENTS

  • There are currently no comments

Please log in to leave a comment.