Learn how to set up instancing in your Houdini Digital Assets to work properly with Houdini Engine for Unity. Learn the packed/copy method and a new method which involves instance attributes. You will also learn how to instance a variety of objects and how to weight their presence in your system.

CREATED BY

SIMON VERSTRAETE

Simon is a tech Artist that loves building procedural tools and assets. By adding more and more procedural approaches to his workflow, he is able to build 3D models with speed and flexibility. During his studies at Digital Arts and Entertainment, he taught himself how to work with Houdini. After his studies, he started working on Ary and the Secret of Seasons at eXiin. Currently he is a Houdini freelancer and focuses on creating procedural content.

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COMMENTS

  • kevingao6568 2 years, 11 months ago  | 

    you are great teacher!

  • kevingao6568 2 years, 11 months ago  | 

    thank you for your sharing, learn a lot from your tutorial

  • IJIDAU 2 years, 11 months ago  | 

    Thank you! This helps fill some of the gaps and explain a few pipeline improvements I've been looking for.

  • GaoGavinFei 2 years, 11 months ago  | 

    Greate Tutorial !Thx Simon!

  • shuwupeng 2 years, 9 months ago  | 

    Thx Simon!
    But,When I use Unity Transform Component to rotate instances which generated by HDA, all instances are reset to the initial direction when I recook or adjust HDA parameters. I see that you did not use Unity Transform to rotate the generated prefabe in the video, Would you try it?

  • DoctorClue1024 1 year, 4 months ago  | 

    Does anyone have solution to measure unity_instanced mesh's size in Houdini?
    I wand to import ununitize sized object, and rescale it to 1 meter. but match size or getboxsize node doesn't work on that.

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