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The Kevfx Facial Auto Rig (based on H19 KineFX) assets provide: 

  • Joint-based facial rigging 
  • Initial skeleton with configurable joint numbers for all the sections (brow, eyelid, mouth, lip etc.) 
  • Selectable/movable viewport controllers supporting multiple selections of controllers 
  • Configurable joint transforms (translate, rotate, scale) for individual blendshapes and joint sections. 
  • Ability to accept Facial Capture (mocap) data from Mocapstream node via Live Link Face (free iOS app from Unreal Engine) live or offline. 
  • Starting preset for easy creation of blendshape configurations 
  • Compatible with Kevfx Biped Body Rig for full character rig 

 Get the assets here: 

For Technical Support:

CREATED BY

KEVIN MA

3D Animation & Visual Effects.

More from Kevin Ma

COMMENTS

  • cushwa 2 years, 4 months ago  | 

    Nice work! Where did you do your blendshapes? Did you do them all in Houdini or did you import them from another program?

    • kevfx 2 years, 4 months ago  | 

      This is joint-based, no need blend shapes. It also provides a preset as starting point for the joint movement configuration.

  • cushwa 2 years, 4 months ago  | 

    Or are there no blendshapes? Is this fully procedural?

    • kevfx 2 years, 4 months ago  | 

      No need blend shapes. It is joint-based. It is procedural, of course users need to config the joint movement when some animation is triggered. The good thing is that it includes a preset for users to start with.

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