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Hi everyone!
In this tutorial series, we will recreate the “Gommage” FX inspired by Expedition 33 in Houdini.
We’ll create a custom growth effect on the meshes using a solver, and use it to “destroy” the character and to source the particles.
Then, we’ll build a particle system for the petals, along with some basic geometry and textures in COPs to instance them onto the particles.
Finally, we’ll assemble everything in the Stage, render it with Karma, and bring the sequence back into Copernicus for some basic compositing.
You can find the starter project to download, but feel free to use you own meshes ^^
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