Giuseppe Flora

EzPepz

About Me

3D Artist & Houdini Certified Instructor with years of experience in CGI, motion graphics, and procedural FX. I specialize in Houdini-based workflows — from particle systems and simulations to creative coding and generative visuals — and I enjoy breaking things apart to understand how they work (and...  more
EXPERTISE
Freelancer

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LOCATION
Florence, Italy

Houdini Skills

ADVANCED
Procedural Modeling  | Environments  | Digital Assets  | Motion Editing  | Animation  | Cloth  | Lighting  | Pyro FX  | Destruction FX  | VEX
INTERMEDIATE
Solaris  | Karma  | Fluids  | Realtime FX  | Python

Availability

I am available for Freelance Work

My Badges

Houdini Certified Instructor
2026

My Tutorials

obj-image Intermediate
Simulate Pong with no keyframes
obj-image Intermediate
Create a procedural Lego Wall
obj-image Intermediate
Create a working TARS character
obj-image Intermediate
How to create a Gommage FX
obj-image Intermediate
How To create a Procedural Bonsai Tree
obj-image Advanced
VEX Stitching

Recent Forum Posts

Custom HDA allow editing of content. Aug. 19, 2021, 11:14 a.m.

Hi all, I'm working on a custom hda tool to generate Bolt and Screws on demand. I've almost finished the tool itself but now I've a question: when I try to create the digital asset, every time after I can right click and "allow editing of content"; it's something mandatory for Indie license users? Any way to don't allow it? There's a lot of research in it and I'm not sure if I want to expose all of it.

Thanks in advance for the answers ^^