Log into your account to keep track of your progress. You can work through the lessons without logging in but your progress will be lost when you refresh the page.

Working on a project with the guys at Subdivision Studio, I created this Stitching effect, so I decided to make a tutorial about it.

The HDA is made to work with any input curve (provided some correct initial N and up) and it lets you deeply customize the look of the effect.

Everything will be made in Houdini from scratch.


Hope you'll enjoy it ^^

CREATED BY

GIUSEPPE FLORA

3D Artist & Houdini Certified Instructor with years of experience in CGI, motion graphics, and procedural FX. I specialize in Houdini-based workflows — from particle systems and simulations to creative coding and generative visuals — and I enjoy breaking things apart to understand how they work (and then sharing that process with others). Alongside my own projects, I create tutorials and workflow content focused on practical, real-world Houdini techniques. Whether it's a deep-dive into a specific node setup or experimenting with unconventional approaches, I'm always looking for new ways to push what's possible procedurally. I'm currently available for freelance and contract work — feel free to reach out if you're looking for a Houdini artist or technical instructor for your next project.

More from Giuseppe Flora

COMMENTS

  • Anonymous 3 months ago  | 

    I love how you broke down VEX stitching! I struggled with this concept in my last project, and your tips are super helpful. Have you tried using it for game assets? Also, have you checked out https://topgames.gg? They have some cool resources too! https://geometry-dashmeltdown.github.io

Please log in to leave a comment.