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In this tutorial we'll create an HDA to create a wall made with Lego bricks.

We'll build a weight system to randomly choose the bricks from a given set of geometry with Vex.

In the end we'll have an hda with complete controls over the size and the composition of the wall.

CREATED BY

GIUSEPPE FLORA

3D Artist & Houdini Certified Instructor with years of experience in CGI, motion graphics, and procedural FX. I specialize in Houdini-based workflows — from particle systems and simulations to creative coding and generative visuals — and I enjoy breaking things apart to understand how they work (and then sharing that process with others). Alongside my own projects, I create tutorials and workflow content focused on practical, real-world Houdini techniques. Whether it's a deep-dive into a specific node setup or experimenting with unconventional approaches, I'm always looking for new ways to push what's possible procedurally. I'm currently available for freelance and contract work — feel free to reach out if you're looking for a Houdini artist or technical instructor for your next project.

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COMMENTS

  • hotgamesdotio 4 weeks ago  | 

    This looks like a really fun and creative tutorial, especially with the idea of building an HDA for a LEGO-style wall using a VEX weight system to randomly select bricks. It’s awesome how you can control both the size and the composition of the wall, making it super flexible and procedural. Fun games like this really stand out because they mix creativity, randomness, and hands-on building in a really engaging way.

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