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TOTAL DURATION: 3h 22m
In this course, we’ll explore Houdini’s new SOP-based crowd tools and build a complete crowd scene from start to finish. You’ll learn how to bring in characters, set up motion paths, add animation layers, work with cloth, and finally render everything in Solaris using Karma. By the end, you’ll be able to create believable, dynamic crowds for your own projects.
Before you begin the course, please note that third party assets such as Mixamo rigs, DAZ characters, or paid Kitbash models can't be redistributed in the downloadable project files. If you would like to follow the lessons exactly as demonstrated, you will need to obtain these assets directly from their original providers, although all techniques and setups will work the same with comparable characters and models from your own library.${item.description}
COMMENTS
LukeP 2 months, 1 week ago |
Awesome! Thanks for this!
luzardofilho 1 month, 2 weeks ago |
Really Cool, thanks
hwheel9710 1 month, 1 week ago |
I don't get it. I downloaded the profile files. I opened the first example, and then I set the project and it's still a red exclamation mark. My zipped project doesn't look like the one in the video. It's just the .hip files and three folders "otls, blockingGeo, copy the..." - there's no agents subdirectory etc and that's what the error is complaining about. What am I missing?
crude_lens 3 weeks, 1 day ago |
Just to clarify this bit: I can’t include third-party assets like Mixamo rigs, DAZ characters, or paid Kitbash assets in the course files.
If you want to follow the videos exactly, you’ll need to download those assets yourself from the original sources. The setups and techniques in the course will work the same with any equivalent characters you already have.
Hope that clears it up 👍
mzinn0827 1 month, 1 week ago |
yeah, I'm seeing the same thing as hwheel9710
crude_lens 3 weeks, 1 day ago |
Just to clarify: I can’t include third-party assets like Mixamo rigs, DAZ characters, or paid Kitbash assets in the course files.
If you want to follow the videos exactly, you’ll need to download those assets yourself from their original sources. The setups and techniques shown will work the same with any equivalent characters you already have.
Feel free to ask if anything’s unclear 👍
abc5782 2 weeks, 1 day ago |
Hello. I don't know why but your mat extractor is not working properly.
Error running callback:
Traceback (most recent call last):
File "Sop/mat_extractor_p3::3.6/refresh", line 1, in <module>
File "Sop/mat_extractor_p3::3.6, PythonModule", line 189, in refresh
File "C:\PROGRA~1/SIDEEF~1/HOUDIN~1.440/houdini/python3.11libs\houpythonportion\ui.py", line 1158, in decorator
return func(*args, **kwargs)
^^^^^^^^^^^^^^^^^^^^^
File "C:\PROGRA~1/SIDEEF~1/HOUDIN~1.440/houdini/python3.11libs\hou.py", line 16668, in createNode
return _hou.Node_createNode(self, node_type_name, node_name, run_init_scripts, load_contents, exact_type_name, force_valid_node_name)
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
hou.OperationFailed: The attempted operation failed.
Invalid node type name
I got this error message.
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