Scroll down to see the replay of the Live Stream & HQ Stream with Edits, Bookmarks, blue highlight notes...

Public Live Stream (live broadcast replay without editing)

KineFX Retargeting Animations & Simulations based on Animations!

I'm hoping this to demonstrate the techniques on how you can use Houdini and KineFX to make simulations driven by different character animations.  By knowing these skills, you can create your own animations.  I will try to find some open source 3D models and open source 3D animations to use for the Live Stream.

Motion Capture with my Low Budget Kinect!

I have a very low budget motion capture setup using my Kinect to capture some very basic motions.  I have been trying to find options to share the 3D character models,  but the licenses for the characters generated by a 3rd party software I use do not permit distributing the models.  I can share the low poly model character with the spheres and cylinder stick man you see in the video along with 3D animations that I capture with my kinect, which are very simple.  The backflips and fancy punches are all pre-made animations that I bought online and I can't share those either.  I can link you to the sites where I purchased these animations.

HQ Stream Exclusive for Members-Only

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The HIP file shown in this video will be available for Perk 1 members.  The edited version 2.0 of this Live Stream video will be available exclusive for Perk 2 members.  I will be taking this video and do some crazy editing, adding my blue highlights, blue arrows, and diagram explanations and sometimes I add extra content to enhance the quality of the explanations with renders, pictures, and diagrams.  I'll also add bookmarks / timestamps for the topics discussed in the video.



Transitioning from a coder to a 3D artist. Houdini was the best option for me after I explored a different number of 3D software applications. I love the procedural workflow in Houdini and how easily accessible the attributes of the geometry are available to the user. This makes it a lot easier to focus on creating a good render and less time wasted on trying to figure out how to access certain geometry points or edges.

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