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Blending FLIP FLuids & Oceans Together! Houdini's Ocean Tools are known to be super fast, however it has a major disadvantage! Oceans can't do collisions. To get the best of both worlds, you'll need the power of FLIP Fluids to do the heavy calculations in the FLIP solver and blend it with the Oceans to get that infinite ocean look.

CREATED BY

BUBBLEPIN S

Transitioning from a coder to a 3D artist. Houdini was the best option for me after I explored a different number of 3D software applications. I love the procedural workflow in Houdini and how easily accessible the attributes of the geometry are available to the user. This makes it a lot easier to focus on creating a good render and less time wasted on trying to figure out how to access certain geometry points or edges.

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