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Teaser Videos:
Public Live Stream (live broadcast replay without editing)
In this video, I demonstrate how to setup a Vellum Grains scene where a Bug Army that is driven by Houdini's Crowd Solver & Kine FX animation rig. The animation generated by the Crowd Solver & Kine FX rig is used to collide with the Grains in the scene. The scene will take 2 Stream sessions to cover, so the first scene will cover a simple version of the scene where the bugs just pop out of the ground. The next Stream (still in the works) will dig into the Castle Tower in the middle and demonstrate how to trigger the activation of the Grains dynamically. The Bug Crowd Agents will drive the activation by triggering the Grains as they walk by.
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