Project file can be purchased here:

https://gumroad.com/davidtorno

NOTE: Any lighting HDRI/texture images used in my original builds are not allowed to be redistributed and therefore will not be included with the project file. You will have to download those separately yourself.

Image files used:

- Quixel Megascans Smooth Precast Concrete

This tutorial goes over curve manipulation to morph and shape a wave object, flip fluid advection to create a swirling multi color liquid, some vex manipulation, SOP Solver, and more.


Some highlight points of the breakdown video:

  • 00:00:00 - Entry overview
  • 00:02:24 - Wave base form
  • 00:30:30 - Wave blend shapes
  • 00:41:15 - Fluid texture flip build
  • 00:52:21 - Transferring flip Cd to Wave obj
  • 01:18:31 - Particle/Volume mist
  • 01:29:07 - Concrete caps
  • 01:33:12 - Camera specs
  • 01:34:41 - Lighting
  • 01:37:21 - Redshift3D materials
  • 01:41:33 - Render settings

Flip sim
Curve manipulation

CREATED BY

VFXMAN222

Houdini Educator, Tutor, and Consultant

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COMMENTS

  • maxpleaner 2 years, 4 months ago  | 

    Very interesting!

    • vfxman222 2 years, 4 months ago  | 

      Thanks.

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