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This tutorial is part of the series „Houdini FX for Motion Graphics“. 

In this lesson, 3D- & VFX-Trainer Helge Maus (www.pixeltrain.de) demonstrates, how you can now render the generated Points Wave from the first tutorial (  https://youtu.be/tsoqsoCvyQg  ) inside Houdini Mantra for Adobe After Effects. For that, we first generate a Houdini project and a File Cache with a clever naming structure, then set up our Camera with DoF and assign an emissive shader. 

You will find more of Helge's Houdini FX Tutorials here:


CREATED BY

HELGE MAUS

Senior Trainer & Mentor - 3D | GameDev | Animation Blender for Production | Godot & Unity Game Development for Indies

More from Helge Maus

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