for the people who want it in vex: ------------------------------------------------------------------------ vector pos = @uv; pos = vector(fit(@uv,0,1,-1,1)) * chf("scale"); vector pos2 = set(pos.x*-1,chf("height"),pos.y); @P = lerp(@P,pos2,chf("blend")); ------------------------------------------------------------------------
COMMENTS
Hugo Depping 1 year, 10 months ago |
Epic, just what I needed. Thanks!
for the people who want it in vex:
------------------------------------------------------------------------
vector pos = @uv;
pos = vector(fit(@uv,0,1,-1,1)) * chf("scale");
vector pos2 = set(pos.x*-1,chf("height"),pos.y);
@P = lerp(@P,pos2,chf("blend"));
------------------------------------------------------------------------
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