In this lesson, you will learn how to work with Quickmarks in Houdini's Network Editor.



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SIDEFX

For over thirty five years, SideFX has been providing artists with procedural 3D animation and visual effects tools designed to create the highest-quality cinematic results. We are passionate about what our customers do because our roots are in production, both as artists and as pioneering technical innovators.

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COMMENTS

  • ikatz001 7 years, 1 month ago  | 

    Amazing improvement. Thanks!

  • Strkl 7 years, 1 month ago  | 

    Thanks for all these tutorial, the network editor navigation is so much better now, great job :)

  • Grego 6 years, 10 months ago  | 

    this software drive me mad :
    cannot set quick mark : ctrl + 1
    make nothing on the software

  • NHC 5 years, 9 months ago  | 

    Sadly, this feature is only a 'half implementation' as it currently stands.

    To be useful, a quickmark should effectively 'snapshot' the node state when creating the Quickmark.

    That is, don't only store the selected node, but also it's DISPLAY/ENABLE/TEMPLATE flags.

    Doing the above allows you to quickly view different 'states' of the tree, which is a constant task in Houdini and made very cumbersome by the lack of toolset to support the need.

    For example; if I select the top of my tree, make it the display output, then click CTRL+1, this state should be remembered. The next time I press 1, I select the node, but more importantly, also see it in isolation of the downstream-tree.

    clinton

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