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People love using Point Deform for everything. There's much better ways to deform things depending what you're doing!

This video explains many alternative deformation methods, including the following:

  • Primitive UVs
  • Surface Deform
  • Positive Mean Value Coordinates (PMVC) / Volumetric Deform
  • Transform Pieces
  • Extract Transform
  • Volume Deform

CREATED BY

HALLAM ROBERTS

Hi! I'm a junior FX artist from Sydney, Australia. I've been doing motion graphics and coding projects since 2012, and got into Houdini a few years ago. Feel free to contact me if you have any cool R&D projects!

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