Particle Advection with Pyro


Hey everyone this is Tim from Maxdepth.tv, and I’m happy to be back again with another great Houdini tutorial for you.

This time around we will be covering Particle Advection using Pyro in Houdini.To kick things off we will break down the essentials of Pyro in Houdini, covering topics such as dissipation, disturbance, shredding, and grid resolution, with a little bit of gas turbulence thrown in for good measure.

Once we’re happy with our Pyro sim, I’ll show you how to set up your POP network, and how to use our Pyro sim to Advect the particles as well as how to use POP Forces to manipulate them.To close things out we’ll talk about the Lighting, Shading, and Rendering of our particles, giving us a silky smooth finished look that will knock your socks off.

So please jump over to our store, and pick up your copy of Particle Advection with Houdini Pyro today!

CREATED BY

TIMOTHY HANSON

Tim is an Emmy Award winning VFX / CG Supervisor at Zoic Studios in Los Angeles, CA with over 17 years of production experience working for studios like Digital Domain, Pixomondo, Bad Robot, MPC, Mirada, The Mill, Method Studios, and Google to name a few. His most recent work has been featured in titles such as Avengers Age of Ultron, Fast 8, Walking Dead, and Legion where he worked as an on the box VFX/CG Supervisor.

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