Your simulation is done, you lit it nicely... now let's render the thing! In this tutorial, we'll go over the steps necessary to do distributed rendering of an animation using a third party render engine (Redshift3D) and TOPs.



Still thinks “Space: 1999” is the coolest thing that ever happened on german TV. Be it pixels, hardware, code or cameras – if it’s interesting, Moritz is gonna take it apart. And sometimes even reassemble it. In his spare time he likes to dabble with code and create generative artwork. He claims his early exposure to QBasic is no help at all when working in Houdini, Cinema 4D, Processing or Arduino. But it might have been what started his fascination for the boundaries of code and art. When not wreaking havoc to any intriguing devices around him, he works as a freelance Art Director / Technical Director.

More from Moritz Schwind


  • ocalaf 1 year, 2 months ago  | 

    Hi Mo,

    How did you get redshift working under 17.5? Does it support yet? I tried to manually set the env file pointing to the last houdini version available and I get a 127 error saying that it can't load a dll because is intended for an other version of houdini. Did you use a beta version of redshift?

    According to redshift documentation, it seems like "Houdini 17.0.506: From Redshift 2.6.36 to the last available" is the currently supported one. Am I doing anything wrong?

    • Pixelkram 1 year, 2 months ago  | 


      I had access to a pre-release version of Redshift for this one. In fact as of now a public version of Redshift for H17.5 has yet to be released. Keeping my fingers crossed it's gonna be there soon. The RS guys are usually a quick bunch.


  • ocalaf 1 year, 2 months ago  | 

    Perfect, is great to have a tutorial in advance and to know that I was not doing anything wrong! We will have to wait a bit more, it's fine... just one more thing.

    Did you played with volumes? Is the new "gpu accelerated volumes in viewport" working when using redshift materials and lights? In H17 I felt like the viewport was "not so nice" when using redshift, so I'm afraid maybe this new feature won't be supported by redshift plugin yet...

    Thank's for your fast feedback and for all your work at entagma, you guys are the ones!


    • Pixelkram 1 year, 2 months ago  | 

      Hi Òscar,

      haven't tried out volumes yet, so I cannot comment on that functionality, sorry :(

      Cheers, Mo

  • ipanzerschrecku 1 year, 2 months ago  | 

    Haven't used third party rendering before or distributed rendering, so it might be weird question, but can you continue working in your project on other assets while the renderfarm finishes?

    • Pixelkram 1 year, 2 months ago  | 

      Yes, working in your setup while the farm is rendering is possible using PDG.

      Cheers, Mo

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