In this video we take a look at the Pivot Painter Tool.
It stores the pivot and rotational information in the model's textures. But what does that mean and how can we use it?
 Once in Unreal the data allows animations on the pieces even if we are only using a static mesh. We don't need a skeletal mesh and still achieve interesting effects.

In this video I cover the basics and start experimenting with an idea. I wanted the pieces to fly into the scene - starting from the players position.

The SideFX video I mentioned:

In addition to that I started a few more examples - testing a more mechanical animation.
I go into a bit more detail in a longer version available to my auditorium patrons.
That video together with the Houdini file can be found here



David is a Software Developer and VFX Artist based in Germany. Houdini has allowed him to combine his experience in 3D and scripting, taking both to new heights. He has a passion for sharing his knowledge and tries to do his very best to make a difference in the community.

More from David Kahl


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