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TOTAL DURATION: 1 h 14m 52s
Learn how to turn a block-out into an interesting rock shape, complete with vertex color and ready for use in Unreal as an HDA. The tool will take a block-out input and apply displacement along with other techniques to turn it into something more complex. At the end, you will be familiar with triplanar projection in Houdini and know how to drive it with attributes. You will also learn how to use the vertex color inside of a shader.
Learn more about the Project GROT tech demo.
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