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TOTAL DURATION: 1h 25m 16s

Navigating the architecture of your environment poses numerous challenges. Throughout this series, we'll delve into techniques for handling rough shapes as input to retain artistic control. Our exploration will include methods to prepare input data, ensuring that flexibility is maintained when starting the process of generating details.

CREATED BY

FEIKE POSTMES

I'm a freelance Technical Artist with a love for mathematics, currently co-developing the Natsura foliage toolset. I also co-founded DodoDevs, a technical art company, where I'm working on procedural solutions for 3D content generation. I grew up in the Netherlands and studied International Game Architecture & Design at Breda University of Applied Sciences. Previously I worked for Applied Intuition and was a part of Square Enix's R&D division, channeling my inner nerd to discover the wonders of procedural buildings.

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COMMENTS

  • Ryan Paterson 1 year, 6 months ago  | 

    Any way you guys can improve the audio? Really hard on the ears for these long tutorials

  • art3mis 9 months, 3 weeks ago  | 

    Please improve the audio. Hard to understand

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