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TOTAL DURATION: 3h 1m 29s

Learn how to build a PDG network that converts a basic input mesh into a detailed high poly model using a procedural workflow. Learn how to set up the network to run multiple input meshes through the network to automate the generation of multiple variations.

PDG is a procedural architecture designed to distribute tasks and manage dependencies. PDG is designed to describe these dependencies visually using nodes that generate sets of actionable tasks then distribute them to multiple cores on the same machine, the compute farm, or even the cloud.

CREATED BY

IAN SMITH

Ian Smith has 10+ years of working on pre-rendered and real-time projects and is currently working with SideFX on Project Pegasus, a showcase of Houdini procedural workflows with UE5. Ian is also CG Supervisor at NSC Creative, an award-winning studio specialising in immersive experiences, including VR, theme parks and fulldome.

More from Ian Smith

COMMENTS

  • draftndrop 12 months ago  | 

    Strange, my materials get all stretched up when I use the world align texture node in unreal engine

  • draftndrop 12 months ago  | 

    Nevermind, I found out that I mistakenly used tangent worldspace instead of notmal world space

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