TOTAL DURATION: 1h 36m 23s
A key goal of Project Pegasus was to explore Houdini workflows for creating detailed environments using Nanite. Many challenges exist when using Nanite geometry with Houdini Engine in Unreal, as it means sending large amounts of data between the two.
Learn how to create a digital asset to build a procedural stone wall. In this series, the focus is on generating multiple objects, tips to save them in Unreal and methods on how to add them automatically to your HDA’s using datatables.