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TOTAL DURATION: 48m 15s

Learn more about procedural trimsheets. For project Skylark it was needed to have an approach where textures can be reused everywhere and trimsheets are great for that. Starting in our setup with making the geometry layout. Once that is made it automatically gets into copernicus and the texturing process can be started to make the trimsheet and its details. The Final video will then show how to automatically apply this on a 3D model.

Learn all about Project Skylark

CREATED BY

SIMON VERSTRAETE

Simon is a tech Artist that loves building procedural tools and assets. By adding more and more procedural approaches to his workflow, he is able to build 3D models with speed and flexibility. During his studies at Digital Arts and Entertainment, he taught himself how to work with Houdini. After his studies, he started working on Ary and the Secret of Seasons at eXiin. Currently he is a Houdini freelancer and focuses on creating procedural content.

More from Simon Verstraete

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