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TOTAL DURATION: 48m 15s
Learn more about procedural trimsheets. For project Skylark it was needed to have an approach where textures can be reused everywhere and trimsheets are great for that. Starting in our setup with making the geometry layout. Once that is made it automatically gets into copernicus and the texturing process can be started to make the trimsheet and its details. The Final video will then show how to automatically apply this on a 3D model.
Learn all about Project Skylark
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