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In this tutorial we use ray-SOPs and surface normals to define the amount of gathering of particle matter on a surface.
Visual Effects artist for over 6 years and Houdini tutorial content creator. Co-founder of Nine Between, a South African Visual Effects Studio. Currently based in Johannesburg, South Africa.
More from Moeen Sayed
Follyx 6 years ago |
no hip`file?
HopeWB 5 years, 11 months ago |
Amazing! Just what I what I was looking for! Thank you so much :)
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COMMENTS
Follyx 6 years ago |
no hip`file?
HopeWB 5 years, 11 months ago |
Amazing! Just what I what I was looking for! Thank you so much :)
Please log in to leave a comment.