In this tutorial we use ray-SOPs and surface normals to define the amount of gathering of particle matter on a surface.

CREATED BY

MOEEN SAYED

Visual Effects artist for over 6 years and Houdini tutorial content creator. Co-founder of Nine Between, a South African Visual Effects Studio. Currently based in Johannesburg, South Africa.

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COMMENTS

  • Follyx 6 years ago  | 

    no hip`file?

  • HopeWB 5 years, 11 months ago  | 

    Amazing! Just what I what I was looking for! Thank you so much :)

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