In this tutorial we use ray-SOPs and surface normals to define the amount of gathering of particle matter on a surface.

CREATED BY

MOEEN SAYED

Co-Founder of NineBetween. FX Artist and Official SideFX Educator.

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COMMENTS

  • Follyx 7 years, 9 months ago  | 

    no hip`file?

  • HopeWB 7 years, 8 months ago  | 

    Amazing! Just what I what I was looking for! Thank you so much :)

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