A quick look at how to use ramp parameters to vary something using a profile curve (without getting into VEX or VOPs). Also covers how to apply texture coordinates to a polygon or nurbs curve.
No support file.
A quick look at how to use ramp parameters to vary something using a profile curve (without getting into VEX or VOPs). Also covers how to apply texture coordinates to a polygon or nurbs curve.
No support file.
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