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Lets cover some of the basic steps to go about rendering vertex lines with redshift. Its a very simple process that can sometimes reduce the amount of render time on projects and help you avoid using polygons which are much more render expensive.

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ALEJANDRO ROBLEDO

RMA, founded by Alejandro Robledo Mejia is a visionary where direction works by technical and artistic excellence. Producing stunning visual effects, 3D development, and animation for mediaplatforms across feature films, commercials enterprises and entertainment industries.

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