In this series we take a look at how to convert shader trees into usable Digital Assets. The purpose of the training is to help simplify the material building process in Houdini. We take the PBR shader nodes and convert those into usable Digital Assets that we can then use in production. We also make digital assets to help make the day to day workflow of shader building simpler.

We shall create a variety of Digital assets which include UV mapping node, Gradient ramp with Linear, Radial and falloff functionality in-built. We will also create our own fully functional Diffuse , SSS, Reflection and Refraction shaders using the PBR nodes, which we can then combine to create a variety of complex materials.

For more information click on the link given below

CREATED BY

ROHAN DALVI

Rohan has always been interested in film and animation which led him to life as a 3D artist. He was also passionate about teaching so he started his own “Institute for Advanced Animation.” He primarily concentrated on teaching software skills while working on design visualization, motion graphics, industrial animations and also some medical renderings. He then stumbled upon Houdini and the rest is history as his many Houdini tutorials have helped artists from around the world get into the world of proceduralism.

More from Rohan Dalvi

COMMENTS

  • There are currently no comments

Please log in to leave a comment.