This training is primarily aimed at users ranging from a beginner to intermediate level. The main purpose of this training is to help users understand the texture and material building system in Houdini.

The training is split in two parts. The topics covered in this training range from a basic understanding of using color maps in Houdini. We then take a look at all the various patterns and noise maps that are in built in Houdini and use them for generating textures and displacement.

As we progress we also start to learn how to modify and distort UV maps to modify textures and also use the For Loop to generate complex repeating and random patterns. We end the lesson by building a simple custom shader using the base level physically based nodes that are available in Houdini.

All the topics are demonstrated by creating workable finished materials that can be used for production.

For more information you can click on the link given below

CREATED BY

ROHAN DALVI

Rohan has always been interested in film and animation which led him to life as a 3D artist. He was also passionate about teaching so he started his own “Institute for Advanced Animation.” He primarily concentrated on teaching software skills while working on design visualization, motion graphics, industrial animations and also some medical renderings. He then stumbled upon Houdini and the rest is history as his many Houdini tutorials have helped artists from around the world get into the world of proceduralism.

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