Throughout this Houdini and Maya training we'll discover how to build digital assets in Houdini and use them in Maya. We'll discover how to use VDB nodes and the Finite Element solver in separate situations. 

Once the tools are built, they will be used to create a simulation in Maya. We'll also focus on the capabilities and limitations of the Houdini Engine. 

Lastly, alembic caches will be used to create geometry caches for the simulations generated out of Maya. By the end of this Houdini and Maya training, you’ll be well-versed in the workflow of building assets Houdini and transferring them over to Maya for further refinement.

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PLURALSIGHT CREATIVE

Pluralsight is a powerhouse resource for expert-led VFX, animation and game dev training. Learn at your own pace, with over 100 hours of Houdini training available, and assessments to help you track your progress along the way. Watch any and every course you want – it’s unlimited and online. Pluralsight gives you access to the knowledge you need to bring your ideas to life and build a thriving creative career. Start learning today with a free 30-day trial!

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