The VR Camera allows you to output your scene to several formats which are supported by various devices. You can set your renders to Projection types Latlong, Perspective, Cube Map – NVIDIA and Cube Map – 3x2 and Layout you can choose Left/Right, Left Over/Right Under, Left and Right. Additionally depending on the projection type, there are controls for Eye Separation, Eye to Neck Distance, Field of View, Near/Far Clipping and more.




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