1st Belgrade HUG Kick-off Event! Three presenters that cover games, visual design, and FX for film (large-scale oceans) span over the evening of September 23, 2022. Crater Studio graciously lent us their cinema room for this event. You can find each segment of the evening down below - enjoy!

Proceduralism in Print
Nikola Damjanov

Nikola will share his daytime Houdini work and then his nighttime explorations in Houdini and how it is translated to print form (2D, 3D).

Don't Over-complicate 
Bogdan Amidžić and Igor Žanić

Bogdan and Igor will look at a complex FX shot and suggest simple approach to achieving the look. These tips not only encompass and affect what you do in Houdini (kitbashing FX, separate HDAs for trails and splashes, etc) but also your hardware resources because caches can be $$$ .

H19.5 SOP FLIP Fluids for Film/TV
Igor Žanić

Newly introduced SOP-based FLIP fluids in Houdini 19.5 allows for fast setups without having to exchange data between SOP and DOP networks. Over many Houdini releases, Igor Žanić has been an active and contributing force in helping to improve performance, stability and workflow of FLIP fluids. Having been part of this most recent H19.5 beta, Igor rigorously tested SOP-FLIP tools and workflow and will be demonstrating custom boundaries (FLIP Boundary SOP), and simplified examples of how to take low resolution simulations, partially upres and blend between the two.

Related Links

Belgrade User Group
Crater Studio
Crater Training Center
CGA Belgrade
Nikola Damjanov
Bogdan Amidžić
Igor Žanić



For over thirty five years, SideFX has been providing artists with procedural 3D animation and visual effects tools designed to create the highest-quality cinematic results. We are passionate about what our customers do because our roots are in production, both as artists and as pioneering technical innovators.

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  • AhmedHindy 3 months, 2 weeks ago  | 

    can we get the hip files for the flip upres demo?

  • polast 2 months, 3 weeks ago  | 

    it is all quite clear except for the last remeshing part.
    sidefx, please provide example files for this stuff!
    it should be by default release hip files of scenes like this

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