Welcome to Episode 5 of HEX, an ongoing series of interviews with people from the Houdini community - studio artists, indie.
In this Episode:
Short Film: Stag
Motion Director and VFX Artist Dave Webster walks us through the Houdini-generated FX found in his latest short film Stag
Motion Designer and Houdini Trainer Paul Esteves talks to us about his new Vellum Nodes
Erwin Heyms, Technical Artist and Houdini Trainer talks to us about the benefits of using a procedurally-based pipeline, how it was put to use at Ubisoft where he currently works, and then how one can learn more about working procedurally through his tutorial series. Check out Erwin's Patreon
to learn more.
Life is a Rally
VFX Artist Guido Ponzini goes through the technical details of his new short film Rally
that he created over the course of the current pandemic.
Indie Game Developer Gaetan Thibaut chats with us about Houdini and Blazing Sails
an upcoming game release from Get Up Games, a family-run studio.
VFX Artist & Educator David Torno
and Debra Issac look at two projects that he submitted as entries into our SideFX Mardini contest earlier this year. He will discuss each project in greater technical detail at the upcoming LAHUG Meetup (Los Angeles) on June 23, 2021.
We'll close off this episode with a featured selection of art from the Gallery