Watch the recordings of the Houdini HIVE Europe which brought us two days of educational presentations by industry professionals. In conjunction with OFFF Barcelona and FMX, this HIVE features sessions on motion graphics/advertising, VFX, character FX, Solaris lighting, lookdev & layout, rendering - and more!
Main Road Post VFX Supervisor Andrey Maximov talks about the evolution of their inhouse muscle tool, developed over the course of several films dating back to version 15 of Houdini. Using a mix of wire solver, FEM and more recently, Vellum - this muscle toolset was used to deliver character FX for both facial and body simulations (of tissue, muscle, fat and skin). Films like Attraction, Cosmoball and Sputnik, have shaped and refined the muscle toolset along the way. We get a glimpse of the innovation and artistry that goes on behind-the-scenes at MRP!