Populus Run

Posted April 14, 2021
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In this Houdini Connect, indie game developer Alexey Kalinin talks about using Houdini to build procedural assets for FIFTYTWO's newest game, Populus Run. Learn about the assets that were used to create a variety of characters, levels, and props which are then brought into the Unity game engine to build the final game. 



COMMENTS

  • Sergey Filin 2 years, 7 months ago  | 

    Really nice one! Looks solid!

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