Multi-burst Fireball

This HIP file showcases how to achieve a basic multi burst fireball simulation using the latest Pyro Burst Tools in Houdini 18.5. This file also includes a basic shading and rendering setup, using the new Pyro Bake Volume SOP.

Note: You can decrease voxel size for higher resolution results. Please GO HERE to learn how to set up the ACES workflow used in this example.

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  • alahab 3 years, 7 months ago  | 

    Thank you so much SideFX for all the work you put into these files!

    Just FYI to everyone who is downloading this example - to get the disturbance to work as intended in this file you must turn on "Calculate speed field" in the Simulation tab.

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