Rubika Montréal - Video Game / Technical Artist

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Go to: Anim 2D/3D


VFX ••LOOK DEV ••MODELING ••LIGHTING/RENDERING ••

ANIMATION & RIGGING ••ENVIRONMENT ••GAME DEV ••

•• Multiple Houdini Courses | • Single Houdini Course | ☼ Houdini available for Project/Studio Use

In the Video Game – Technical Art program, Houdini is used for real-time content generation, technical pipeline development, and game-ready FX. Students build procedural tools, optimize simulations, and integrate assets into engines like Unreal and Unity, preparing them for roles at the intersection of art and programming.

Across both curricula, Houdini is taught by industry professionals and used in production-oriented projects that simulate real studio workflows.