How can I use Houdini Engine in other applications?

Using Houdini Engine official or custom plugins in other applications.


Overview

Houdini Engine can be accessed using plug-ins built using the Houdini Engine API. The plug-in works in a host application then uses the Engine to cook the results and make them available to the host application.

Requirements

  1. You need to have Houdini software installed on your computer.
  2. A valid engine license.
  3. A plugin for the application you wish to use Houdini Engine with.
Launcher Engine

Download the plugins

  1. Open the Houdini Launcher and go to Engine Plug-Ins.
  2. Click the "Install Plug-Ins" button.
  3. Select the Plug-Ins you want to download and click "Install".
Engine Apps

NOTE:

If a plugin is greyed out, this is because it is already installed or not supported on your OS.

Artists can access the Houdini Engine using plug-ins for applications such as Unreal, Unity, Autodesk Maya, or 3DS Max. There is a Cinema 4D plugin that is developed and maintained by Maxon. Studios can also use the Houdini Engine API to create their own plug-ins for large scale pipeline integration. These custom plug-ins require a commercial Houdini Engine license. Houdini Engine Indie will work with the plug-ins listed here.