oriented bounding box algorithm??

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Hi,

I am just wondering about the algorithm.
In houdini, you can see the check box about the oriented bounding box(oob) at both bound and box sop.

could anyone easily explain to me? how houdini get this?
I checked the document but it's just mentioned point based algorithm.

Thanks,
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Hello,
You can find one kind of algorithm in a book called “Mathematics for 3D Game Programming and Computer Graphics”. The algorithm is based on “Principal Component Analysis” and that is quite well documented in the book.
Alexey Mazurenko
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Hi Alexey,

Thanks for let me know. I will have a look.
Cheers,
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