Borders in Shatter

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Hi! Does anybody know how to make an uneven border after shatter. (i need just a few peaces not hundreds)

Thanx!

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hi, put a rest attribute on the sphere, and use mountain or some vopsop to randomize the point positions, and after the shatter with a pointSOP use $REST1 $REST2 $REST3 in the position field, this would pull back the points into original position.
daniel bukovec | senior fx td | weta digital
qLib -- http://qlab.github.io/qLib/ [qlab.github.io]
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Buki's idea would be m first choice. Though sometimes a bit too much deformation can cause some errors.

You can also cut the sphere up to say 100 chunks, then use the “Cluster” parameter to join some of them back up. This can give a chunky edge to your pieces.

cheers,
-j
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Thanx a lot! I've forgotten about cluster. It's exectly that i need. Thanx a lot!
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