WebGL exporter Future

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THE FUTURE IS NEAR…..
this is a request to help push houdini into a new market EARLY.

CHROME now supports full 3d scenes in the browser.

HOUDINI NEEDS A WEBGL EXPORTER:

http://oos.moxiecode.com/js_webgl/water_noise/ [oos.moxiecode.com]

test that out in chrome. its a rinky dink scene….. but think of the future possibilities.

-c
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Ain't WebGL just OpenGL in the browser? Use whatever format you want?
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if you build a scene in houdini and export it to a html format….. it would be writing a huge script.

writing that by hand would be painful.

view source on the link if your not understanding.

-c
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I understand perfectly as i know OpenGL.

The code is mostly shaders, camera and loading geometry and setup of textures/shaders for geometry.

You could use some framework for the camera and most of the scene setup. The rest is not trivial as if it was trivial to do VEX shader -> GLSL Shader it would already have been done for Houdini to enhance the Viewport in Houdini.
Drive, monkey, drive!
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wavesmack
if you build a scene in houdini and export it to a html format….. it would be writing a huge script.

-c

Hello! …any new workarounds for WebGL export?
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