Noob question: Cannot use handles in uv viewport?

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Sorry if this is a really stupid question, but I'm new to Houdini and I searched the forums but couldn't find anything (and the tutorials I've watched doesn't seem to have this problem).

I'm using 12.1.82 apprentice (needed the zorder fix on selections in the viewport so I downloaded this version after having issues with 12.1.77).

When projecting a set of UV on a piece of geometry and adding a UVTransform or a UVEdit SOP with a selection of primitives and then looking at it in the uv viewport I cannot move or scale the uv's using the handles in the viewport. The cursor doesn't change when I hover over them and if I click on them it clears the selection (unless i have secure selection on).

It does seem, however, that I can move the selected uv's if i click on the edges of the current selection (but without locked selection this really requires precision to avoid clearing the selection). I can also change them using the parameter editor but this is kinda tedious.

I feel like either there might be some bugs there or I that still don't quite understand how selection and handles works in Houdini? Any help would be great!

Futo
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not sure if its the same thing but i submitted this bug in 12.0. to fix it i'd switch opengl versions and then close and reopen the viewport pane.
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zdimaria
not sure if its the same thing but i submitted this bug in 12.0. to fix it i'd switch opengl versions and then close and reopen the viewport pane.
Looks like your bug was marked fixed today, so hopefully it's working in tomorrow's build of 12.1.
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