How to dynamically fracture, pre fractured geometry

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Hey Guys
I was wondering is it possible to dynamically fracture an object with something that has already been fractured with Voronoi Fracture. I'm firing a bullet at pre fractures object and wanted to get different size pieces/characteristics on impact. Attached is a basic version of what I'm working on.

Thanks,
If anyone could help I would much appreciate it

Attachments:
tree_Bullet1.zip (211.1 KB)

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Hi Robertor
Have you tried the make breakable tool in the Rigid bodies shelf tab?
Select the fractured RBD and click make Breakable tool.

Let me know if that helps.

lari

lari
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Hi Lari
Thanks for replying back to my post. I was trying this approach but wasn't having any luck. Last night I figured out it was due to the fact that my pre fractured geometry was to dense for it to dynamically break (make breakable. I just had to save out my bgeo with less details on the inside edges.

Thanks for your help again

Roberto
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