What is the best way to put cracks onto an RBD Fracture object and have it maintain itself when simulating? When I put the cracks before the dopimport, the cracks will not show. When I put it after the dopimport, the cracks do not split or move with the pieces. I made a crack l-system that generates along geometry based on the thread below:
http://forums.odforce.net/topic/9437-can-someone-help-guide-me-on-my-student-project/?fromsearch=1 [forums.odforce.net]
Attached is a simple scene that I’m testing this out on.
Cracking on RBD fracture geo?
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- venator87
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- Sadjad Rabiee
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- venator87
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Looks like a great method, thanks!
On a sidenote, I’ve got a couple of simple l-system questions I’m hoping to get help on if that’s okay:
-The cracking method works because of the l-system generating straight up, but not with the crack preset since it is shifting directions. What are the best nodes to use to hold the l-system back onto the geometry? (There’s a crack preset l-system in the original attachment)
- When I set the l-system type to “tube” it no longer works with the method for some reason. I'm hoping to do this to make the tube thin over each generation.
On a sidenote, I’ve got a couple of simple l-system questions I’m hoping to get help on if that’s okay:
-The cracking method works because of the l-system generating straight up, but not with the crack preset since it is shifting directions. What are the best nodes to use to hold the l-system back onto the geometry? (There’s a crack preset l-system in the original attachment)
- When I set the l-system type to “tube” it no longer works with the method for some reason. I'm hoping to do this to make the tube thin over each generation.
Vincent Balmori
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