Whenever I have a large amount of geometry visible in my view port I encounter a strange bug. Lines shoot all across the scene, and at times spikes of geometry shoot out of my objects.
Does anyone know how to cope with this? I am running Houdini 12 on a OSX mavericks.
here is what it looks like :
http://imgur.com/gW4MNah [imgur.com]
Thanks in advance!
Viewport bug
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- GhostCrab
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- anon_user_37409885
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- GhostCrab
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My mistake, I am using Houdini 13.0.314
My graphics card is : ATI Radeon HD 5770 1024 MB
I have experienced the same issue running Houdini on my snow leopard MBP.
turning off the smooth sop seems to reduce the issue, while turning off the polywire sop seems to fix the issue.
Also interestingly enough I have encountered the very same error in Maya.
My file is attached. Thoughts?
My graphics card is : ATI Radeon HD 5770 1024 MB
I have experienced the same issue running Houdini on my snow leopard MBP.
turning off the smooth sop seems to reduce the issue, while turning off the polywire sop seems to fix the issue.
Also interestingly enough I have encountered the very same error in Maya.
My file is attached. Thoughts?
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- anon_user_37409885
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- GhostCrab
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- malexander
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If Maya is doing the same thing, it could be a hardware problem. I had a Quadro 4000 that started behaving oddly just before it died (vertices randomly shooting off to different locations while tumbling with heavy geometry that stressed the GPU). It could possibly be an oveheating issue; check the GPU's heatsink and see if it's full of dust.
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- anon_user_37409885
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Edit: point_fine_noise1 seems to the culprit!
Edit2: try attached, changed the stamp expression value from 4 to 1
It's probably not a viewport bug as the smooth sop with copySopy is causing the issue, and, you can ‘frame all’, shift-A, to see all the geometry.
I checked it again and saw the problem - not sure why changing to polygon worked first time! AMD 7950, OsX10.9.2, H13.0.334
Edit2: try attached, changed the stamp expression value from 4 to 1
It's probably not a viewport bug as the smooth sop with copySopy is causing the issue, and, you can ‘frame all’, shift-A, to see all the geometry.
I checked it again and saw the problem - not sure why changing to polygon worked first time! AMD 7950, OsX10.9.2, H13.0.334
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- Sadjad Rabiee
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Yes ,I Think so !
This is not a Viewport Bug ,Because I checked your file on 2 different PC with nVidia and ATI VGA ,But the results are same !!!
For example If I disabled “smooth SOP” or I cleared Variable6 in the Copy8 (“rndz” stamp expression) ,the problem solved !
Also as MartybNz said ,If you press “Space + G” to see All of the objects ,You can see the lines are limited ,But Usually in the Viewport Bugs ,The Lines are unlimited !
This is not a Viewport Bug ,Because I checked your file on 2 different PC with nVidia and ATI VGA ,But the results are same !!!
For example If I disabled “smooth SOP” or I cleared Variable6 in the Copy8 (“rndz” stamp expression) ,the problem solved !
Also as MartybNz said ,If you press “Space + G” to see All of the objects ,You can see the lines are limited ,But Usually in the Viewport Bugs ,The Lines are unlimited !
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- GhostCrab
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- anon_user_37409885
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Might be the turbulence expression is using an out of range value for depth. It was set at 4, in the manual the the range is -2 to 2
http://www.sidefx.com/docs/houdini13.0/expressions/turb [sidefx.com]
http://www.sidefx.com/docs/houdini13.0/expressions/turb [sidefx.com]
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- GhostCrab
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