I am working with the Quadruped rig trying to assign it to my dog model.
I am following the Quadruped Auto Rig Tool tutorial, and everything goes well until I get to the deform rig.
The tutorial has me go into the deformation rig's Skin object and assign the file source. But every time I do, I get an invalid group error in the lower nodes. It does not like the rightside group.
And after that none of the muscle painting functions work like the tutorial says they should.
I've tried re-creating the nodes, changing the names, copying the nodes from the tutorial files, and nothing works.
I realize that the tutorial was done on a much earlier version but it seems to work well until this particular point.
Anybody know what I'm missing here?
Thanks!
Alex
Paint muscles on Quadruped deform rig
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- Alejandro G Mendoza
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- Joined: June 2014
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- pelos
- Member
- 624 posts
- Joined: Aug. 2008
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its a know bug,
the gruping is incorrect, that something you will have to fix by yourself.
the frist group is grabing prims in +X
then converting the points to prims and here is where the issue happen, the original group is not done using the points, was created with prims
so when it convert the groups you have to revert that.
the gruping is incorrect, that something you will have to fix by yourself.
the frist group is grabing prims in +X
then converting the points to prims and here is where the issue happen, the original group is not done using the points, was created with prims
so when it convert the groups you have to revert that.
-
- Alejandro G Mendoza
- Member
- 2 posts
- Joined: June 2014
- Offline
Thank you for your help.
I was ready to give up on Houdini, now I'm back on it.
I got it to work but only partially.
It still has a warning about the leftside group and it will not hide the one side, which makes it very difficult to paint the different muscles.
I think I need to learn how to make my own rig, this one is way too complicated for my model.
I'm looking for a tutorial on working with bones in Houdini - it is a much simpler process in Blender.
Thank you again for your help.
Alex
I was ready to give up on Houdini, now I'm back on it.
I got it to work but only partially.
It still has a warning about the leftside group and it will not hide the one side, which makes it very difficult to paint the different muscles.
I think I need to learn how to make my own rig, this one is way too complicated for my model.
I'm looking for a tutorial on working with bones in Houdini - it is a much simpler process in Blender.
Thank you again for your help.
Alex
-
- pelos
- Member
- 624 posts
- Joined: Aug. 2008
- Offline
-
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